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Overgrown

The assets in the scene were modeled in Maya and textured in Substance Painter.The character was modeled in Maya and then High Poly was sculpted in Zbrush . The final render was done in Unreal Engine 4. The compositing was done in Photoshop. The artwork is inspired by Connor Sheehan's artwork. Here is a link to his page:-
https://www.artstation.com/conpatshe